Ubuntu Wallpaper Set and a Promo




I'd love to discuss some things relevant to an Ubuntu promotion / commercial as well as some of the art and design aspects, but alas, it doesn't seem like too many are interested or excited to engage such matters.

That said, here is another wallpaper gift set for the folks that visit this blog. They are provided in both widescreen and standard monitor aspect ratios and cropped to each photo. They are provided as extremely high resolution JPGs.

Please feel free to use the following promo as you see fit, providing you don't break the licensing on the audio track. If you intend to use this, note the gory details at the bottom.

Thank you all for your wonderful discussions, emails, and comments. Apologies for not generating more content sooner...

Zipped archive of the wallpapers is available for download here. Approximately 14 megs.
1280x720 HD AVI file available for download here. Approximately 17 megs.

If you are interested in this work, the full sets are listed here:
Wallpaper Set 01
Wallpaper Set 02

Wallpaper Set 03

The Obligatory Gory Details


Creative Commons License
Ubuntu U by Troy James Sobotka is licensed under a Creative Commons Attribution 2.5 Canada License.
Based on a work at troy-sobotka.blogspot.com.
Permissions beyond the scope of this license may be available at http://troy-sobotka.blogspot.com

Race to the Bottom (Or: What Happens When Windows is free?)

Did Free Software Win the First Battle?

In the grand scheme of things, Free Software has clearly forced Microsoft into a position it would rather not be in. The simple cost comparison has yielded an environment that has resulted in Microsoft driving the price down on WindowsXP on netbooks and possibly even into their margins on Vista.

Where does this take us over the longer term?

Let's flirt with fantasy for a moment and visualize a leap into the future. This future is perhaps moored in a world where Free Software has continued to advance at the established rate - challenging Microsoft on a one to one front with regards to underlying capabilities. Let's also assume that some commercial software vendors have hopped on board and started providing binary only blobs for several distributions. If the recently growing trend of driver requests are any indication, this isn't a radical speculation of the future.

As a result, Microsoft will have been paying close attention and possibly decided to deliver an Internet Explorer attack scheme - create software for free. The strategy here is to take a hit on the operating system costs knowing that you can achieve vendor lock-in (and resultant profit) via periphery applications such as Office and like software. It wouldn't be the first time that Microsoft has undercut its margins to make a gain, as has been already seen with the XBox.
What do we do when Windows is free? It will likely never be Free, but free is a distinct possibility if Microsoft can somehow generate more revenue on its software-as-service approach.

Where does that leave us?

If we permit our Free Software culture to become bogged down with binary proprietary blobs and binary proprietary applications, do we achieve anything? Is there any real freedom in choosing between a half-baked 'hybrid' Free Software / Proprietary system known as Linux or a standard lower-case-'f'-free Windows?

Worse still, what types of audience members are we building our culture with if the only care is a relatively insignificant monetary value? How much value do we actually provide if we are only an alternative to a $15 dollar system?Assuming we manage to continue the ongoing ethical fight to keep software truly Free, what are our options for greater achievement in a sustainable Free Software computing environment? Remember that as the competition's monetary value barrier becomes insignificant, the 'competition' for audience numbers will inevitably be more competitive.

In my estimation, our only solution is to embrace a full fledged audience centric design strategy. Why? Because only through focused audience based design can we ever achieve any semblance of long-term value. Only through embracing and legitimately focusing on design can we hope to drive an innovative future wrapped around our technology.

To drive this point home, I'll leave you with a quote from "Sketching User Experiences". I'd add that I have been somewhat flamed and flogged for suggesting that we focus on particular audience groups. I've tried to reiterate time and time again that design for everyone is design for no one. Audience governs all.

Apple was in trouble. Its market share was falling, and its share price was hovering around a 12-year low. There was little to convince investors or customers that the company possessed any of the innovative vision that had characterized its glory days. Things came to a head when the second-quarter results came in. Apple had lost $708 million. On July 9, CEO Gil Ameilo, who had engineered the NeXT purchase, was gone, and Jobs' role as a special advisor to the executives and the board took on a new importance.

[...]

On his second day on the job - not the second month or second week, but the second day - Jobs held a meeting at Apple's Cupertino headquarters. It was with six of the top analysts and journalists that covered the company (Chmielewski 2004). His purpose was simple: to explain to them how he was going to turn Apple around. As described to me by one of the analysts present at the meeting:

"He specifically emphasized getting back to meeting the needs of their core customers and said that Apple had lost ground in the market because they were trying to be everything to everybody instead of focusing on the real needs of their customers. He also pointed out that Apple had broken new ground with the original Mac OS and hardware designs and that he would now make industrial design a key part of Apple's strategy going forward. (Tim Bajarin, personal communication)

On the way out of the meeting, I remember us discussing the idea of design as a key issue for saving Apple. I can't remember the reaction of the others, but I know that my first impression was that Apple had so many problems that I could not see how industrial design needed to be a key part of his strategy to save Apple"


Now go off and read about the audience called 'everyone' in the Ubuntu draft for a boot experience. And before you begin to cite XXX design teams being hired by Free Software firm YYY, or ZZZ new found attention to design by Free Software group NNN, think about the following quote from the above book:

Is design leadership an executive level position?
Do you have a Chief Design Officer reporting to the president?

If the answer to the last two questions is no, remember that your actions speak louder than your words. In this case, the likely message that you are telegraphing to all of your employees is that you are not serious about design or innovation, and you are also sending an implicit message that they need not be either.

[...]

As an executive, of course you have to have creative and innovative ideas. But perhaps at the top of the list should be ones around (a) how important innovation is to the future of your company, (b) the role of design in this, (c) a recognition that innovation cannot be ghettoized in the research or design departments, since it is an overall cultural issue, and (d) an awareness of the inevitable and dire consequences of ignoring the previous three points. (Buxton 2005; p. 53)

Thank you all for taking time out of your lives to read this blog. Great thanks to all of the wonderful email and comments...

Karmic Ubuntu 9.10 Boot Sequence Concept

A little bird let me know that the new design team was seeking some community visualisations for the new 9.10 Ubuntu smooth boot sequence. It was mentioned that my old work on USplash ages ago could be reworked into something for Karmic.

Taking up the challenge, I estimated that I could accomplish it with only a moderate degree of effort. The most difficult and challenging task was developing a procedural approach to embossing. It isn't quite as simple as it might seem as you must animate an object and layer it into another object. If you emboss in a two pass series of layers, you will end up over darkening or worse - double embossing - the object in question. Creating a smooth mask for a circular reveal took a little brain kickstarting to remember how to do it effectively.

Design goals were loosely to keep hammering away at that mature late twenty-something / early thirtysomething North American demographic. In terms of usefulbility, I added the reference to MacSlow's most impressive bit of coding he has been doing on the Ayatana notification system. If you don't know who MacSlow is, go visit his sight and realize what a bright light of coding engineer he truly is. While it is probably not possible to use MacSlow's actual library he has been working on for the seamless boot sequence, it seemed logical to introduce the audience to the interface element. It not only introduces some of the operating systems key conecepts early but it also serves as a very useful visual bridging device. Finally, I tried my darndest to kick out that nasty progress bar. Progress bars are to operating environments as Modernist Architecture is to a city landscape.



Thank you all for your loyal reading and viewing. I am but the sum of your clicks...

Gory details:

Pilcrows, Online Storage, and Other Musings

Online Storage Nightmares

Anyone that has been following this blog for any length of time knows that I have been on the lookout for online storage facilities. First there was Mediamax, which was fine but then went bankrupt. Second, there was Boxstr, which seemed to be fine, but upon checking my wallpaper package one and package two, I realized that the links had died. I attempted to log in only to find out that my logon was gone. Perfect. World class company.

After all of the rubbish, I did some hunting and settled on Amazon's S3 service. Amazon is a very reputable company and their online storage rates are strictly usage based and very competitively priced. No wasted yearly charges. No excessively large costs. Unlike most companies, Amazon charges a realistic price per gigabyte - which is bucking the trend of most companies that are charging costs per gig that might have been competitive back in the era of the Commodore Vic-20.

Needless to say, after a quick sign up and a Firefox extension later, I'm rolling my gzips up to Amazon to fix the broken links. I sincerely apologise to anyone that has been stymied by the debacle known as online storage.

So before I get into some further content, I have a humble request that all readers of the blog point me to the broken download links. In return for your diligent effort, I'll do my darndest to get the full gzips and sources up to Amazon.

Now onto some goodies for anyone that cares.

Pilcrows

Sometimes called an alinea, sometimes a paragraph break, sometimes 'that thing that is between blog postings' - the pilcrow is a little ditty that adds some flair or style to a body of text. A while back I thought I'd experiment with creating a few of them. I offer you these to use as you choose.

They are provided in SVG format and will render perfectly under Inkscape. While other renderers might yield adequate results, it is hoped that you render them with the intended display appearance provided by Inkscape's renderer. They are provided with backgrounds that suit the foreground objects by default, but the end consumer should probably render them against a transparent background and lay them in upon their blog / site / etc. as needed.

Each was created with a distinct audience and context in mind, so hopefully there is one here that tickles your fancy.

Here they are for all people interested in using them.

Thanks go out to all of the loyal readers. Love to hear all of your comments, complaints, and insights. Be good.

Creative Commons License
Troy James Sobotka's Pilcrows by Troy James Sobotka is licensed under a Creative Commons Attribution-Share Alike 2.5 Canada License.

Photography and Rock Stars: Part Three

This is it - the third and last installment of photography from a recent photoshoot. First part is here. Second here. Thanks go out to:
The gory details: Initial grading and export from raw completed in ufraw. Cleanup in GIMP. Design and composition raw elements created and laid out in Inkscape. Composite elements brought together in Blender. Effecting and secondary grading completed in Blender. Typeface is Eurofurence by T. B. Koehler. System specs - AMD X2 3.0 ghz box with 8 gigs of ram running in dual head with 2048 TN panels and Wacom 6x11 Intuos 3.

Photography and Rock Stars: Part Two

Second installment of photography from a recent photoshoot. First part is here. Thanks go out to:


The gory details: Initial grading and export from raw completed in ufraw. Cleanup in GIMP. Design and composition raw elements created and laid out in Inkscape. Composite elements brought together in Blender. Effecting and secondary grading completed in Blender. Typeface is Eurofurence by T. B. Koehler. System specs - AMD X2 3.0 ghz box with 8 gigs of ram running in dual head with 2048 TN panels and Wacom 6x11 Intuos 3.

Photography and Rock Stars

Photographing bands again. These guys have a large bit of interesting news looming. Here is the first of a few small smatterings.

Thanks go out to:

The gory details: Initial grading and export from raw completed in ufraw. Cleanup in GIMP. Design and composition raw elements created and laid out in Inkscape. Composite elements brought together in Blender. Effecting and secondary grading completed in Blender. Typeface is Eurofurence by T. B. Koehler. System specs - AMD X2 3.0 ghz box with 8 gigs of ram running in dual head with 2048 TN panels and Wacom 6x11 Intuos 3.

Busy, as Usual

Sorry for the lack of posting. I have been tremendously busy and completely unable to generate anything worth a dribble. I have been trying to finish up a post on the sixth installment of the Surpassing Apple series.

The extremely quickie motion picture project I did a while back garnered some more attention out in the wild wilderness of the internet press. Rainn Wilson's creative / arty / big question mainstream site Soul Pancake picked it up with an interview. Create Digital Motion as well. There are murmurs of a conference on the horizon as well as an article or two possibly. We shall see. Big props for Blender.

Just goes to show you what a couple of folks like Luis and Richard end up stirring when they blog about things...

Jaunty is looming. How do you all feel about the art and design decisions? The GDM? The new USplash? The new wallpaper? Is everything "ZOMG" "ISAWEZOME" "ROCKING!!!!!!"? Any thoughts out there that might be worth discussing or of interest?

Thank you all for your continued support and patience with the busy time. I am but the sum of your clicks.

Type O Negative

Spending too much time examining and studying amazing designers such as Zapf and Slimbach, you get an itch. This is the byproduct of such an itch. This is a first for me. It has been completely rewarding.

It is far easier to create a silly display text where the creator isn't subject to the history, legacy, and stylistic tendencies in typography.

Attempting a serif opens you up to a world of scrutiny and pain. Such is life. I couldn't bring myself to taking the lazy way out with a knock-off display type. I'd much rather subject myself to the ruthless and systematic dismantling of typophiles - otherwise what is there to learn? Even though this is far from finished, it has proven an extremely valuable learning experience.

If it is possible, I have even a greater respect for the craftspeople of type after this exercise.

Thanks to all of your for your interest and support.

Surpassing Apple: Step Five - Think Cinematic

This blog posting is the fifth in a series. The full series as it currently stands is:
Surpassing Apple: Step One - Animate Everything
Surpassing Apple: Step Two - Get an Audience

Surpassing Apple: Step Three - Set a Tone
Surpassing Apple: Step Four - Vision and Desirability
Surpassing Apple: Step Five - Think Cinematic

It Starts With Immersion

Immersion is a nebulous creature. It is a well known term, but only loose descriptions are ever employed to describe it. Take this example:
A state of mental focus so intense that awareness of the "real" world is lost, generally resulting in a feeling of joy and satisfaction.
- Universal Principles of Design, pg 112
Obviously this is no small feat. To touch on this with our audience, we would be wise to examine fields around us that are already working toward such a goal, and in some cases, creating a state of immersion extremely effectively.

While book reading is certainly an act of immersion, assuming of course the novel is attractive to the audience member reading it, it is rarely a collaborative act of creation. Video games and cinema on the other hand, are entirely collaborative in creation and execution and as such, form the basis of this comparison.

What Do They Do?

There is so much complexity involved in the creation of a video game or cinematic work that no singular blog post from a dribbling fool would suffice to expose the details. That said, there are a few key areas of relevance that we might want to focus on in our Free Software culture.

Thematic
Obviously motion pictures and video games are heavily focused on thematics. Thematic is, as discussed in previous postings in this series, one of the cornerstones of an effective design delivery. The goal of a concept / thematic should ultimately be to select a thematic that 'clicks' for your audience given the communication / goal chosen.

Is this relevant to a desktop computing environment? One could make a strong case that Apple has been exploring this domain with the release of Leopard. Note the spacey feel of the desktop wallpaper and note how it isn't strictly tied to drab space connotations? Note the audio cues in their online Quicktime presentations and the use of backmasking? Note the tightly wound integration with the Time Machine software they delivered with Leopard's release? All in all, Leopard's design is stitched carefully up with a strong thematic. This manifests itself as a holistic approach to their entire Leopard campaign design strategy.

Transitions
Five years ago transitions weren't even on our map. Then came Compiz. Then came the iPhone and many now in our culture are quickly jumping on the transitioning bandwagon. Are transitions an end-all unto themselves however?

Anyone that has studied the history of cinema knows that every single transition has been a learned cue developed over time. In the early ages of cinema, it was all about spectacle - a single sequence where a train drove past, for example. Images of people drinking tea in a field. That was it.

Gradually, experimental avant-garde filmmakers tested new waters with the notion of the cross cut. Then the dissolve and fades were experimented with. The sixties saw the advent of the jump cut. Morphing frame transitions were experimented with in the early 1990 music videos. Why?

A critical thing to understand is that every single transition between cinematic sequences was delivered for a reason. The original implementation of a hard cross cut gradually was learned to communicate sequential action. With Goddard's revolutionary jump cutting came the desire to dislodge the viewer from their immersed viewing state. With the morph transitions a feeling akin to LSD drug use was induced.

Every transition throughout the development of cinema had a reason. Without a thematic and a goal, can we have hope for anything other than 'transitions-for-transition's-sake'?

Arches and Progress
Mainstream motion pictures would call this a plot arch. Avant-garde pieces might even tickle around the edges of a progress / arch to maintain a directionality for the work. Video games have had to push new limits within the technology to accommodate the shifting directions of audience driven progressions.

It might seem initially odd to be suggesting the notion of plotting a transitive arch in a desktop operating system, but we have already clearly laid more than a few key points out. We go through a standard progression as we use a system - we logon, we launch applications (each potentially with their own progressive arches), we are subject to external events such as messaging / blog updates / etc., and then - when we are finished - we will often suspend or shut down the system.

How can we elevate a notion of immersion by more greatly intertwining the progress arch with thematic? How can we evaluate the proper progress through a system in conjunction with the thematic? How can we elevate a sense of audience experience by weaving proper and effective transitions for a given thematic / audience? What should we be communicating as we walk along the progress path and how should we be doing so with effective transitioning?

Sound
It is quite often that one of the greatest and most powerful elements of motion picure immersion is overlooked by a typical audience member - that of the audio domain.

In the earliest incarnations of cinema, it was silent. Over time, a live musician was often added to play live accompaniment in sync to the images. A similar evolutionary progression happened with the video game industry as well - where in the early forays sound was often an afterthought. Gradually, as video games realized there was much to be learned from the motion picture industry and the technology was developed to wrap audio into the mixture, they began to actively seek qualified and highly trained sound designers, music composers, and sound effect artists to fully flesh out the experience of their products.

By no small coincidence, we too suffer from the art of audio taking a back seat role in the evolution of immersion. Our early developers had little worry about audio much like the early video game developers. Perhaps it didn't even cross their minds - as with the early cinematic presentations at small social gatherings.

Whatever the reasoning, we should seek to push audio forward in fresh and creative ways. How can we push the technology in our current Free Software world further? How can we more greatly empower audio to aid in immersion?

Composition
Every single frame in cinema is composed. By and large our westernized presentations of cinema are governed by westernized theory in classical composition. While this might seem obvious for cinema, it took many years for the video game realm to comprehend the full impact of composition on gaming. Everything from HUDs to progress bars suddenly started to abide by art and design theory. With the trained and educated designers came a comprehensive approach to composition with design implications in tow.

Is there anything here to be learned for a computing platform?

Should we consider the desktop as a mise-en-scene? Should we consider how the components appear, disappear, and where they choose to do so? Should we consider classical composition when defining these placements? How should applications look within themselves? Is there value to experiment with classical layout grids based on Phi? Should we concern ourselves with the dynamic positioning of frames and their relationship to classical composition? Should buttons be considered as part of the compositional whole? Menus and progress bars?

How Do We Negotiate this With Free Software?

First, it should be at least a reasonable hypothesis that the computing platform world shares much in common with several other adjacent industries. There are obvious differences of course, but this should not undermine our ability to cite critical areas of overlap.

What can we learn from those adjacent industries? There is a wealth of information on process and technique already in place to harness should we so choose.

Once again, all of this is predicated on the selection of an audience and the willingness to communicate something to them. This is not trivial nor an easy endpoint to arrive at. While we can readily accept that people argue and bicker about GNOME or KDE being 'better' than the other, we cannot easily comprehend that perhaps, at their core, they are fundamentally aimed at different audiences.

Ask yourself how many video games there are out there? How many movies?

Now ask yourself how many mainstream computing platforms we have? How many culture-centric distributions do we have within the Linux movement? What are the interesting and fascinating opportunities for further pushing these in distinct, specialized, and diverse directions?

Focus on a thematic. Focus on communicating with our particular audiences. Focus on delivering seamless and fully immersive experiences using some of the cornerstones of the periphery specialist industries around us such as cinema, video games, and like presentations.

In Summary
Free Software is about choice, freedom, and a plethora of other details that the mainstream proprietary operating systems cannot, will not, and will never have the ability to execute in full the way only we can.

The world of computing is bound up with legacy views on how all of this should unfold.

In reality, Free Software provides the much needed diversity to address every single audience member in a distinct and unique fashion. One cannot expect that companies such as Microsoft and Apple would ever be able to accommodate the particular needs and diverse cultural / individual / contextual desires of all people. What they leave us with is the FastFood(TM) of computing - a bland and palatable wash of mediocre flavours. Our presentations should be the boutique restaurant to Apple and Microsoft's quickie-food.

In fact, the common backbone of community driven group sourcing is one of the greatest strengths of Free Software to surpass the aforementioned companies in delivery. This is predicated on elevating the game and thinking unlike the way computing is presented by them, for them, and within their abilities.

What if we pushed immersion full force the way video games and cinema do? What if we forged ahead with cultural and contextual motifs in a manner that Apple and Microsoft would find frightening and / or alienating? What if we created a vast landscape of amazingly immersive distributions in the same way the video game empire creates countless diverse products?

We should embrace diversity. We should embrace thematics for different audiences. We should revel in the fact that there is no way that even the formidable power of Apple and Microsoft cannot, under any circumstance, compete in this arena.

Many would criticize the Free Software / Linux movement for having too much choice and eclectic diversity.

I'd counter that by saying that our very hope lies within that potential for diversity and choice. Couple the diversity and choice with unsurpassable immersion and innovation and maybe, just maybe, we have one more weapon in our struggle for a truly fresh and inspiring series of operating systems.

Thanks again for all of your time...