I'll try my best to bite my tongue and offer some more concrete analysis in the following details:
- Complete and utter lack of artistic merit and or skill. The above could probably be recreated in less than thirty minutes without any care and attention to detail. What impression does such a reaction leave in an audience regarding the rest of the product?
- Complete and utter disregard for the fundamentals of classical composition. The trademarked and hideous earmark of amateur centre-punching once again prevails.
- Tepid and watered down palette. Is it trying to not be monochromatic? Evaluate your colour palette based on goals and deliver the palette. Hiding the tones in a wash of translucency obviously loses the tonal range and creates the elegance of mud.
- Complete avoidance of any emotional connection to anything. Is there a single voice imaginable that might be able to utter the words "I love it!" to this piece? What kind of response does one expect after Ashton's inspiring heron?
- Tibor Kalman once said "Good designers make trouble." If this piece's goal was to make a completely laughable irony out of Shuttleworth's striving toward an experience on par with OSX, it is certainly achieving it. That might be considered trouble...
- Own the awful choices. I'm a little tired of hearing 'This is just an experiment' or 'This is just a test.' This is just awfully myopic decision making coupled with completely inept execution.
- Lazy. Lazy. Lazy. Lazy. Lazy.
- Infuriating. How much money has been spent to arrive at this product? I say this because I can only think of some of the people I know who toiled for countless hours on a strictly volunteer basis to get to the stature they have today. What toil is reflected in this product? Is this money well spent?