Friday, April 30, 2010

March of the Androids


Promotional work for Front Line Assembly's new album Improvised Electronic Device.


This image below was the primary goal of the photo shoot. After I did a few proofs of principle, I decided to take the plunge and attempt doing the style in a real world application.

It was a little worrying as you never quite know if you have suitable footage and plate shots to pull it off. At any rate. It worked out quite acceptable and is apparently doing quite well within the internal European press circles.

I'd like to extend large thanks to the following people:
Bill Leeb - Front Line Assembly
Chris Peterson - Front Line Assembly
Jeremy Inkel - Front Line Assembly
Jared Slingerland - Front Line Assembly
Nav Degun - William F. Whites Studio Equipment
Neil McBride - Humble Producer and Workhorse
Jenna Kuchera - Key Makeup
Emma Garland - Makeup

More to follow...

Tuesday, April 27, 2010

Rock Bands Redux Deux

Promotional work for Front Line Assembly's new album Improvised Electronic Device.


I'd like to extend large thanks to the following people:
Bill Leeb - Front Line Assembly
Chris Peterson - Front Line Assembly
Jeremy Inkel - Front Line Assembly
Jared Slingerland - Front Line Assembly
Nav Degun - William F. Whites Studio Equipment
Neil McBride - Humble Producer and Workhorse
Jenna Kuchera - Key Makeup
Emma Garland - Makeup









Sunday, April 25, 2010

Rock Bands Redux

Promotional work for Front Line Assembly's new album Improvised Electronic Device.



As of two weeks ago, I completed a set of photography for Metropolis Records' Front Line Assembly. I will say that I have been quite happy with how the body of work turned out. This is the stuff of press junkets and magazine materials.

It is always exciting when you get a chance to deal with artists that have some deep roots in their particular field. In this case, some of the members' projects and ex-projects include Skinny Puppy, Delerium, Noise Unit, to name a few. That's some heavy weight on the ol' shoulders.

We planned on doing a set of android shots and a set of standard photography head shots.

I'll lead into this with a selection of the head shots.

Without further ado, I'd like to extend large thanks to the following people:
Bill Leeb - Front Line Assembly
Chris Peterson - Front Line Assembly
Jeremy Inkel - Front Line Assembly
Jared Slingerland - Front Line Assembly
Nav Degun - William F. Whites Studio Equipment
Neil McBride - Humble Producer and Workhorse
Jenna Kuchera - Key Makeup
Emma Garland - Makeup






Saturday, April 24, 2010

Design Granularity

As the readers of this blog well know, I'm a huge advocate for highlighting the very relative position that art and design plays in a culture. Art and design is pinched between the massive cogs of the past and the future. As always, there is much to be learnt from simply looking to history for guidance...

The Evolution of Art and Design

"Any customer can have a car painted any color he wants so long as it is black." -- Henry Ford
A telling quote. As a general path, it seems that art and design diversifies as it matures. Back when Henry was pumping out the first automobiles, regardless of the design constraints, the audience had yet to evolve to the point of needing aesthetic and emotional refinements.

The market was young and the sophistication of the audience was about the same as a pre-schooler's taste in color.

Was the automobile an exception though? Can we see a greater trend here?

Design Granularity

If we look to the the advent of digital cameras, we could likely spot a similar trend. We can easily visualize the blocky clunk of a pocket camera from the earlier years. What colour do you remember seeing? If I had to wager, I'd bet you said it was silver or black.

If we were to hand the task of designing a pocket camera to the Free Software crowd, ask yourself if you think we would consider designing this:
While a slightly sophisticated eye might view the pink as somewhat cliched and possibly even a chauvinistic / misogynistic take of male design for other, Fuji clearly sees an audience that warrants the kitschy application of atomic era polka dots enough to set a manufacturing path into work.

A brief look at cellular phones would reveal a similar trend. The early going featured the now classic brick:
More than a few companies made the early phones, and in fact, they more or less looked the same.


From cars to cameras and over into cellular phones, we have more than a few examples of design that has evolved into greater and greater diversity - a design granularity.

What's in it for Libre?

What is there for us in the Libre Culture to take from this maturing trend? I would suggest the following points:
  1. Reject the "It has always been that way." Rethink what we assume and take for granted in the context of audience needs. Don't think "What other cool features are available?" until you have an idea of the audience. When is Firefox cumbersome to an audience and when does a particular set turn to Chrome?
  2. Can we chip something off of a monolithic structure and turn it into a polished gem? When does Lightroom and Aperture supersede Photoshop as the tool of choice for a particular photography audience? Are there examples in our Libre culture where focusing may yield tremendous dividends? Krita may be viewed as a solid example here.
  3. When considering how someone interacts with something, don't fall back into lazy design. "Put it in a menu!" "Well we need to show progress so a progress bar!" If we are trapped in the limited scope of the existing interface elements, we will never see innovation. Consider the context of the audience and investigate if there is room to diversify the interface in the name of emotional engagement or aesthetics. Should we use a stale grid of images or a more fluid and organic layout? What more greatly suits the audience needs given the context?
In Summary

We in Libre are somehow caught in a strange dance. We clearly value choice as is obvious from the countless numbers of applications and distributions available. But how many of those choices are truly unique? How many specifically concern themselves with the needs of a particular audience?

I am but the continuing sum of your clicks...

Wednesday, April 14, 2010

Lucidity of Vision

What is in a Wallpaper?

Some think that wallpapers are strictly the stuff of fluff. Just a quickie drop of something that does little more than cover the display and must meet the standard rubbish checklist of mythical is_usable, is_dark_in_xxx_region, is_not_contrasty, is_not_distracting, etc.

I won't link to the blog posts from our esteemed art and design leaders that highlight such rubbish, as I am willing to wager that the readers of this blog have long since stomped over such vacuous terms.

Is a wallpaper only decoration? Is it purely skin deep? Is it something more?

What is a Wallpaper?

It is a very good question.

Some can argue and bicker about the above points ad infinitum. I won't. I will make a strong case that a wallpaper isn't just frill. It isn't just skin deep. And it isn't something to get obsessive about ridiculous usability studies over.

The following speculation is based entirely on the notion that the default set of wallpapers should work toward promoting the identity of a project. They should act as a team and support each other. They should bring the goals and emotional desire of a project to the forefront and engage the audience.

To borrow a phrase from someone that I have a great deal of respect for, Chris Bangle suggests a car is an avatar. I found his phrasing to be resoundingly telling of his deep insight into art and design philosophy.

I'd echo his point and suggest that in fact the design of the default wallpaper is similar. A wallpaper is an avatar. It is a representation. It is a culmination. It is an emotional handle to grab on to.

On Contests

I have made myself clear on this front. I think all forms of contests and other art and design abuses have no place in our culture and should not be supported. I believe it is fundamentally symptomatic of a culture with little to no value of art and design language and thinking.

It dismisses the worth of artists and designers as equivalent to the ability to pull randomness from a hat.

Ubuntu Lucid's Wallpaper Contest

If you missed it, there is a yearly contest at Flickr that started last year. Against my better judgement, I participated in the form of a 'judge' last year. This year, the selection available in the official Ubuntu Lucid package is as follows:

What Does the Selection Say?

There were three facets to the wallpapers I tried to consider when participating last year. The first is the overall impression, or rather the mise-en-scene. The second was diversity of content. The third was the emotional payload in relation to the project and audience. Tricky as hell to try and evaluate those items (especially with no declared audience), but I believed in their core value enough to try.

My first initial impression is that, as with last year's selection, the variation in colour and motifs create a much better sense of diversity than in previous incarnations of brown, brown, brown, and some brown. It also much more greatly increases the chance that an audience member might be able to find something that speaks to them and, as a result, doesn't create an immediate sense of exclusion.

On Colour Selection

The overall colour tones of the selection are a little weighted toward the darker and blue tones. Not criminal, but it certainly pulls the quick first impression toward a slightly awkward sense of compositional balance. It may have been more positive to retain a greater variation of colour, perhaps with a few select images to help gravitate toward the new colour palette.

On Diversity of Content

While the Ubuntu of yore seemed to echo some sense of organic (albeit traditionally malformed and horribly executed in practise), the images included seemed to make sense with the inclusion of organic things. This isn't a bad motif to carry over, but one could argue that the older motifs are gone now with the newer identity campaign. In fact, some sort of motif around light might have been worth at least exploring. It would have been an interesting creative venture to work with a series of artists, designers, and photographers around that possibility.

This time around, we have a clump of flowers.

Images and What They (May) Say

It would be impossible for me to be fair to the folks that want my honest opinion to not criticize the work. For some, it might seem like a personal attack. It is not intended as such. It is purely an attack on the work. Apologies in advance if I utterly offend and disparage someone.
  • A - 1: A truly wonderful shot. Compositionally strong with the value favoring an off axis left. The sense of looking up in awe likely isn't lost. Pass.
  • B-1: Awful. Emotionally a blur of nothingness. If you want to find this sort of tripe, how difficult is it to wander over to Gnome-Look or spend three minutes making one in Inkscape? Horrible center punched composition. Only positive is the non-monochromatic tone. Fail.
  • C-1: More tripe. Centre punched rubbish. Creates a sense of "Look Mom! I can take a photo with your camera!" emotion. Perhaps someone was grasping at the slight aubergine tone? Fail.
  • D-1: If C-1 were IMG_D0023, this is IMG_D0024 off the roll. Utterly worthless in composition. Utterly worthless in depth. Or is that someone again grasping at the violet? Fail.
  • E-1: When we need a flower, this is how to shoot one. Notice the non-centre punched composition. Notice the use of depth of field and use the third dimension. Lovely yellow pops against the blue. Pass.
  • A-2: The droplets on leaves motif is almost cliched at this point. I too have pursued the kitsch. Again though, the centre punching madness drags this photo down from what it could be. It also is monochromatic. The monochromatic tone in this one however, brings something to the whole selection in terms of tone, even if weak unto itself. A hint of the third dimension as well. Pass.
  • B-2: Well composed, but do we need more flower related items? Almost monochromatic, but leagues better than C-1 and D-1. Pass.
  • C-2: Another well executed shot. Solid composition with the division between the rocks and the ice. A nice subtle mixed bag of analogous hues sprinkled in the frame. Also a plus one within the context of flowers. As always, an exception to the third dimension tenet is exemplified with this one. Pass.
  • D-2: Well composed but lacking a certain depth. Perhaps a nice variation on the tones with a sombre bleakness? A little more depth in the image wouldn't hurt to push a little more craftsmanship feeling. Once again, a flower. Fail.
  • E-2: A heavily image manipulated pier. The composition is centre punched on two axis. In terms of content, likely a plus one simply because it isn't a flower. Regardless of the manipulation, still shows more care and craftsmanship than some of the other failures. Pass.
  • A-3: This is B-1's sibling. Nothing like creating a sense of value by offering up a careful selection of blurry mess for your audience. Degrading and insulting to the other people that diligently crafted images for the contest. Abstract miasma easily generated or obtained with less than a click from some other tripe peddler. Doesn't speak anything. Fail.
  • B-3: And if you want creamed asparagus, here it is. Uninteresting. Creates a sense of lacking effort of creation. Fail.
  • C-3: A well composed and crafted shot. A moment. Precious? Certainly could be read as such. While monochromatic, works against the overall set's tone and, in this instance, is well crafted in its application of value. Lovely work worthy of a frame on a wall in an architectural magazine. Pass.
  • D-3: Let's hear it for iz_usable, doesn't_distract, and that other tripe. Insulting and reeks of a design and art sentiment that could care less. Fail.
  • E-3: And rounding out the pack is another centre punched flower. Blah. Pocket camera sensibility. Fail.
In Summary

If we take the argument that the wallpaper selection is based on a totality and overall presence, we might make a case that the content and subject is weighted in the wrong direction. What do the images of flowers work to further push the brand identity of the new Lucid campaign? What does selecting poorly photographed flowers of little resonance or worth say about the quality of the larger project?

Of the countless number of photographs in the Flickr group, I can't help but think the people that chose the ridiculous photos in question should not be in a position to be making any sort of selection. It is shameful to the participants and greatly drags down the overall presence of the project.

A quick sum would give this series 7/15. Sadly, the quality difference between five of the fifteen elements is so obviously large that even a grade school individual interested in art and design should be able to spot the differences.

In closing, the tenets of precision, reliability, collaboration, and freedom are likely not presented as much as they could be with the wallpaper selection. One could likely warp the contest into a misconception of collaboration, but that would be foolish. I also sincerely doubt that Pentagram would put their design ethic on a contest or in the hands of someone that doesn't even have a fifteen year old's sense of art and design thinking when it comes to the evaluation of the work.

It speaks enough that it is a contest. It speaks more in the quality of the work selected.

Some are resoundingly good. Others are shamefully inappropriate, misguided, poorly executed, and perhaps most disturbingly - accepted for inclusion.

To all of the wonderful commenters and emailers, thank you all tremendously. I greatly value your comments and opinions. May this blog be blessed with further readers like you...